Sins Of A Solar Empire Sync Error Fix
Author soase-maelstrom Jan 14 2014 Turn the pirates off if you don't like them Reply Good karma+1 vote chronus1326 Jan 5 2014 Hey there, Great Mod! THX, Soase! & merry XMAS!!! Since the two references I pointed show ONLY a Venator perfoming the manevour, that's why I said let them have that as a special ability and only them. This seems to be the best place to comment. his comment is here
i m using.. Nevertheless, dont expect too much because not all copies from the internet can work a hundred percent. Reason for Karma (Optional) Successfully updated karma reason! Quoting AdmiralGrievadon, reply 72You make most of these behemoths look like such, or at worst they rotate from dead center of the ship and seem to just spin around, which is http://forums.sinsofasolarempire.com/443093
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- I found the problem.
- How dare you say I have a disregard for life!
- Reply #17 Feud Join Date 02/2006 +2 January 17, 2010 11:37:24 PM from Sins of a Solar Empire Forums Happens to me as well, Entrenchment running on a forge created map.
- It desyncs nearly-or-right away.
- Reason for Karma (Optional) Successfully updated karma reason!
That Mon Remonda wasn't in the films you don't hear me complaining about its existence. Whats even worse is, you dont know what that problem is about and where it came from. Reply #12 Fyrstar2002 Join Date 03/2009 +8 May 6, 2012 10:19:24 AM from Sins of a Solar Empire Forums Here are a few suggestions for those with desyncs: Use flagship You will stay out from paying large amount and you will as well learn to do things your own.
We're looking up the edits for this post... Orion was the host. i couldnt stop laughing at this troll-fest for the last 1/2 hour! Reply #5 OracleMSU Join Date 04/2009 0 May 15, 2012 10:39:34 PM from Sins of a Solar Empire Forums Well, that's not to say that I don't know about the rules
Reason for Karma (Optional) Successfully updated karma reason! We're looking up the edits for this post... If not, then it won't appear. All fighters in here are frontline fighters.
Reason for Karma (Optional) Successfully updated karma reason! http://forums.littletinyfrogs.com/423697 To be honest I like this mod, I want to keep playing this mod, so my question is can this current mod be fixed or will I be forced to use It's shown in game in the lower right hand corner at the main menu. Yet no Eclipse?
We should have had Kyonu save. this content The recent TV series? We're looking up the edits for this post... Still, that Geo Dreadnought sure as hell wasn't in the films, along with a lot of ships (true) but why is it even in this game?
been missing this mod Reply Good karma Bad karma+2 votes John_Radec Dec 18 2013 What a lovely Christmas present. We're aiming for a release by new years; though due to delays and what have you, the 10th is the guaranteed date. We're looking up the edits for this post... http://idroprofessional.com/sins-of/sins-of-a-solar-empire-maelstrom-sync-error.html Reply #84 AdmiralGrievadon Join Date 12/2011 +1 December 21, 2011 7:48:45 PM from Sins of a Solar Empire Forums Also to you Lavo_2, fine I got my facts wrong so sue
Quoting AdmiralGrievadon, reply 82You also say the YT-1300 isn't a starfighter, then why the blazes was the Falcon leading squads of fighters? Let's just assume that captains in SoGE aren't freaking morons and decide to throw their lives away to kill some droids. Because people like the Vong and want to play as them?Quoting AdmiralGrievadon, reply 72I don't know if any of these issues will be fixed in the newer mod, I don't even
Update: Just finished a game with two humans and four comps.
No. It's almost as if you're implying the expanded universe doesn't exist and that the movies and video games are the end all source of all Star Wars knowledge. Reply Good karma Bad karma+1 vote « Previous Next » 1 2 Post a comment You are not logged in, your comment will be anonymous unless you join the community. The stated Sins Rebellion Sync Error above are only few of the many that you may come across in the future.
This, combined with it's redundant shielding and Full Squadrons on par to it's spiritual predecessor, makes for a very nasty addition to the NR fleet. We're looking up the edits for this post... The recent TV series? check over here This is a day to mark in the holocrons!
Flagship, occupation, and capital victories enabled. You will want to change the following entries to these values: CalculateCheckSumTickFrequency 50 CalculateCheckSumDetail 3 SaveCheckSumSnapShotsInGameTickFrequency 0 SaveCheckSumSnapShotsOnSave TRUE IsCheckSumLoggingOn FALSE The user.setting file can be found in the \Setting sub I don't know about modding terminology so I didn't realize there's no such thing as a 'new' mod and that the 'new' SOGE is really just an update to 1.0. We're looking up the edits for this post...
If you dont like it, just STFU, and dont freaking play it! would be nice if the game would alert you that a player has dropped out. We're looking up the edits for this post... I don't have a disregard, because IT'S A DAMN GAME in real life, would I send a ship full of people to their death to ram an enemy?
It's a prototype.